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Games About Trains

Giant steel behemoths, belching steam, and emitting a shrill scream as they race across the prairies. They must have been a sight to see for the first time. Now, you can see them on your gaming table.

Once settlements grew into towns and communities, people needed a way to transport and trade goods. First came the rivers, which were fine if you lived alongside one. If you were in the heartland of your country, you needed something designed to haul heavy loads over land.

Enter the steam locomotive.

Steam locomotives came to Europe and the United States in the earliest part of the 1800s. Throughout the century, bigger, faster trains were designed, and the competition to build/own those railway lines—and control the major shipping hubs—was fierce. 

Sounds like the making of some great board games to me.

NOTE: I’m intentionally excluding the 250+ 18XX games here, as they would take up the entire list.

Ticket to Ride

2004

Lay down trains to connect cities and earn more points than your opponents in this modern-day classic.

Brass: Birmingham

2018

A complex, rewarding economic game of creating a business empire through cities, buildings, and trade routes.

Mini Rails

2017

Lay tracks or buy stock. Those are your two options per turn in this modular board game that plays in about an hour.

Empyreal: Spells & Steam

2020

A modular board game in which you’re a Techromancer, casting spells and creating train routes to deliver goods.

Colt Express

2014

A programmed action game where you and your opponents are each trying to rob the same steam-driven locomotive at the same time.

Free Ride

2021

A train route game with 45 European cities, designed by Friedmann Friese.

Whistle Stop

2017

A puzzly game in which players both build and navigate an overlapping maze of hex-tiled train tracks, racing multiple locomotives across the map.

First Class: All Aboard the Orient Express

2016

In this set collection game, players draft cards from an open field over six rounds, both developing the train and the route while managing passengers, luggage, and even the occasional murder.

About the author

Tom Franklin

By day, I'm a mild-mannered IT Manager with a slight attitude. By night I play guitar & celtic bouzouki, board games, and watch British TV. I love abstracts, co-ops, worker placement and tile-laying games. Basically, any deep game with lots of interesting choices. 

You can find my middle grade book, The Pterrible Pteranodon, at your favorite online bookstore.

And despite being a DM, I have an inherent dislike of six-sided dice.

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