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Star Realms Game Review

Space Battles, Betrayal, and an Unexpected Obsession

Blast off into the cosmos with this pocket-sized deck builder, where every card drawn feels like a tactical gamble. Is this space skirmish worth the hype or just another card game lost in space? Read our Star Realms review to find out!

How I First Got Pulled Into the Star Realms

The first time I played Star Realms, I had no idea what I was getting into. A friend brought it to game night, promising, “It’s like Dominion, but with space battles.” That sounded cool, so I jumped in.

A few turns in, I was feeling good—buying ships, stacking bases, feeling like the captain of my own fleet. Then, out of nowhere, my friend unleashed a devastating combo, cutting my Authority in half before I could blink. I stared at my dwindling health, then back at him. “Oh… so it’s like Dominion, but with betrayal.” 

I lost that game hard, but I immediately asked for a rematch. And another. And another. That was the night I realized Star Realms isn’t just a game—it’s an obsession.

What’s This Game About?

Star Realms is a fast-paced deck-building game where you and your opponent command intergalactic fleets to destroy each other. The goal? Reduce your opponent’s Authority (health) to zero before they do the same to you.

You’ll buy ships and bases from a central trade row, chain brutal combos, and unleash devastating attacks. The key is building an efficient deck that snowballs into unstoppable power before your opponent can do the same.

It’s deck-building meets brutal space combat, and it’s ridiculously addicting.

Components and Quality: Cards, Bases, and a Whole Lot of Destruction

For such a tiny deck of cards, Star Realms packs a galaxy’s worth of fun.

  • Card Artwork: Gorgeous sci-fi illustrations make every faction feel distinct.
  • Cards: Average quality, and show signs of wear after repeated use.
  • Small Box: Perfect for travel—this game lives in my bag at all times.
  • Expansions: Tons of add-ons for even more variety and chaos.

The only downside? If you don’t sleeve your cards, expect a lot of wear and tear. This game gets played constantly.

Gameplay Mechanics: Build. Destroy. Dominate.

Star Realms follows the classic deck-building formula with some brilliant twists. Each turn, you:

  • Play cards from your hand, generating trade (for buying) and combat (for attacking).
  • Use trade to buy new ships and bases from the trade row.
  • Use combat to attack your opponent’s Authority (or their pesky bases).
  • Discard and draw a fresh hand at the end of your turn.

There are four factions, each with its own strengths:

  • Trade Federation (Blue) – Healing & economy.
  • Blob (Green) – Aggressive attacks & card draw.
  • Star Empire (Yellow) – Deck thinning & extra draws.
  • Machine Cult (Red) – Scrap cards for efficiency.

Factions synergize when played together, leading to insanely powerful combos. The challenge is balancing short-term gains with long-term strategy—do you go all-in on damage, or build an engine that snowballs into victory?

Strategy & Replayability: Infinite Possibilities, Infinite Betrayal

Every game of Star Realms is a new puzzle to solve. The randomized trade row forces you to adapt on the fly, making each match feel fresh. With so many expansions to add, they add new factions, ships, and mechanics, and increase player count to ensure that no two games ever feel the same.

Theme & Immersion: Space Battles Done Right

For a small, quick card game, Star Realms nails its space warfare theme. The art, factions, and abilities all make sense within the sci-fi setting.

You can feel the tension build as you assemble your fleet, and when a huge combo lands, it’s pure satisfaction. If you love epic space battles, this game delivers.

Pros & Cons

Pros:

  • Fast-paced and highly addictive – Quick turns, big plays, constant tension.
  • Deep strategy with simple mechanics – Easy to learn, but rewards mastery.
  • Highly portable – The box is tiny, and the game plays anywhere.
  • Tons of replayability – Random trade row keeps every game fresh.
  • Affordable and expandable – Great value with expansions to keep it exciting.
  • Easy setup  – Shuffle, deal, and play in minutes.

Cons:

  • Can be swingy – A bad trade row can ruin your day (or your opponent’s).
  • Card quality isn’t premium – Heavy play means sleeving is a must.

Final Thoughts: Should You Play Star Realms?

If you love deck-building games and fast, competitive play, Star Realms is an absolute must-have. It’s cheap, portable, and endlessly replayable—perfect for quick battles, deep strategy, and satisfying combos.

However, if you’re not into direct combat or deck-building, it might not be your cup of space tea. But for anyone looking for a top-tier 2-player experience, this is one of the best games out there.

AUTHOR RATING
  • Great - Would recommend.

Star Realms details

About the author

Robbie Foley

Robbie is a passionate board game enthusiast based out of Kansas City, who also loves diving into fantasy novels, playing video games, and cheering for the Chiefs and Royals. When he's not strategizing his next move, you can find him spending quality time with his wonderful wife or valiantly attempting to eat something healthy.

4 Comments

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  • Great Review! Completely agree on the addicting aspect of the game as my friends and I play this as a starter for most of our game nights!

    • Thank you for the kind words Logan! I love Star Realms as a filler game on a game night, and appreciate you giving my article a read!

  • Appreciate your review. I would like emphasize that I agree with many of your points about the game’s qualities, but only as pertains to the original set and some of the expansions. Unfortunately, SR has become a bloated monstrosity in a way that far exceeds its capacity to support an engaging player experience, because the expanded card pool creates too much variance. WW’s business model has also problematic for me: I backed one or two of the expansions, and then watched as more campaigns offered essentially the same set of cards but with foil finishings, various exclusives, etc. which IMO only served to crank the FOMO factor without creating better gameplay opportunities. The most recent KS campaign Rise of Empires offered a campaign mode, which is the antithesis of what SR started as- a quick but engaging filler that you could throw in your back-pack and bring with you. In addition, I think they went too heavy on AI-scripted art for the cards, because there’s a definitive change in the style and color palette (granted, this is more a personal/aesthetic criticism).

    I’ve sold a good portion of my collection but kept the original release, because it retains the right balance of tactical focus with time commitment.

    • Thomas thank you for your comment and giving my review a read! I think your insight is spot on and is a big part of why I keep my Star Realms collection at just the base game and Frontiers. I love how Frontiers adds to the player count, and enjoy mixing those two decks for a pretty balanced and competitive game. I will always love Star Realms as it got me into Deckbuilding, but I do feel there are games in the genre that lean less into FOMO tactics and have creative and engaging art. Would love to hear some of your favorites!

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