Abstract Strategy Board Games Action / Dexterity Board Games

Senryaku

Senryaku details

  • Designer: Stephen Yates
  • Artists: N/A
  • Publishers: Playkit Games
  • Release Date: 2018
  • Player count : 2
  • Age range : 8+
  • Time range : 15 - 30 minutes
  • Mechanism(s): Area Movement
  • BGG Geek Rating: 4.92143 - converted to Meeple Mountain scale: 2.5.
  • More articles about Senryaku.

Senryaku overview

Played across a constantly changing gravitational playing surface, Senryaku is a Pure Abstract Strategy Game.
strategic planning is essential in this uniquely engaging game.

Decision of movement combined with dexterity, requiring a singular capture or forced
gravitational drop to win the game. Played singularly or played over a multiple of games to determine an overall winner when combined with the additional scoring board.(supplied).

Not to be mistaken with pure balance where you would need direct equal counter balance. Senryaku operates by a wedging system resulting in 2 pinnacle points thus allowing a number of Spheres to be unequally moved on the board before it reaches a point in which it will tip.

Offensive and Defensive moves can be assisted by utilizing the counterbalance of the board trying to force your opponent to make the wrong decision.
Positional Moves
The White and Black Spheres
In Singular moves spheres may move forward, left, right and diagonally forward but
CANNOT MOVE BACKWARDS
SPHERES MUST BE LIFTED TO MOVE and cannot be rolled, once lifted the move must be made.
When a sphere has been moved a player must move an alternative sphere before returning to
the last one they moved in order to move that sphere again.
The coloured Spheres
In Singular moves spheres may move forward, left, right and diagonally forward but
CANNOT MOVE BACKWARDS
SPHERES MUST BE LIFTED TO MOVE and cannot be rolled, once lifted the move must be made.
The Coloured spheres may be moved at anytime during the game without requirement to move an alternative sphere first.

HOW TO PLAY SENRYAKU
Traditionally White Moves first, the object of the game is to make a single capture of your
opponents coloured sphere whilst protecting that of your own.
In order to make the capture a players sphere must be in an indentation next to the coloured
sphere they wish to capture.
When the Decision has been made to make the capture, the player must first remove the coloured
sphere to be captured, then must move into the indentation it was removed from to complete the
move and claim the win. ( Remembering no spheres can move backwards ).
NO OTHER SPHERES ARE TAKEN DURING THE GAME. Requires decision of movement only
CRASHING THE BOARD
If a player lifts a sphere or places a sphere which causes the board to crash at any point during play
they will loose the game.
NO MOVE LOSS
Should a player play themselves in a position that they have no further moves available
they must forfeit the Game.
MULTIPLE GAME SCORING
Capturing the opponents coloured sphere ( 2 POINTS ) move the sphere on the scoring board 2 moves.

Opponent to crashing the board ( 1 POINT ) move the sphere on the scoring board 1 move.

Opponent has no further moves and forfeit's the game ( 1 POINT ) move the sphere on the scoring
board 1 move
The overall winner in a multiple game event will be the first to position there sphere on the scoring
board where the opponent started from.
PLAYERS MUST NOT HOLD THE BOARD or TRY TO RESET THE BOARD DURING PLAY THIS WILL
RESULT IN FORFEITING THE GAME

“Before Making Decisions Based on Balance of probability,
You must first Respect the Ability of your opponent”.


—adapted from a description from the designer

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