In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Have you ever taken part in a compact, cooperative, and silent mythical battle, only to question whether or not you were actually doing anything at all? I have...
Mine your quarry, load up your boats, and set sail as you compete to build the great Egyptian monuments. Imhotep uses a mixture of ‘pick up and deliver’ and...
This is everything you ever wanted to know about the Spiel des Jahres board game awards, including a complete list of every winner, nominee, and recommendee...
Join Meeple Mountain as we welcome Phil Walker-Harding, the designer of Imhotep, Sushi-Go!, Bärenpark, and Cacao, to the interview table!
Join Meeple Mountain in our video premier as Andy, Elijah, and Jesse review our Top Games of 2016.